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became the subdomain for all third party content developed for modded Minecraft, excluding Bukkit plugins, which remained on. Mods could be categorized as being based through Minecraft Forge, ModLoader, or through the modification of the Minecraft.jar, or a combination of the three. In June 2013, CurseForge announced that they would orient to modders who used Minecraft Forge by separating the "client mods" into a subsection of CurseForge for all mods. In early 2013, worlds (custom saves, also called maps) were added to CurseForge. In mid-2012, texture packs were separated from client mods. Although listed on CurseForge, mods were actually hosted on, a sub-website.
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Īt first, CurseForge mainly hosted "server mods" instead of "client mods." The term server mods referred to Bukkit plugins, while the term client mods referred to all content that required the client to modified in order to function, including language packs (non-English translation weren't supported by the game until version 1.1), texture packs, and conventional mods.
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In mid-2011, CurseForge started hosting Minecraft content.
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Besides from World Of Warcraft, CurseForge expanded to Warhammer Online: Age of Reckoning, Age of Conan, and Runes of Magic, with the potential for other games. was bought by .ĬurseForge was originally oriented to addon developers rather than users, while was oriented towards the general public. The CurseClient would be the predecessor to CurseVoice, which was renamed to the Twitch Desktop App after Curse, Inc. The website was also paired with a CurseClient, which helped install addons. In 2008 it was taken by Curse, Inc., as a repository of World of Warcraft addons. Then, it just linked to various World of Warcraft advertisements, since the URL was reserved by GoDaddy. The earliest archived version of CurseForge was taken in late 2007.
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